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24 columns the talos principle
24 columns the talos principle







24 columns the talos principle

Thank you from the bottom of our hearts and see you at the show-floor tomorrow! ) And you people did good - many of you were so persistent and didn't want to give up, and it was a pure pleasure for us watching you solve final puzzle and experiencing that moment of epiphany, knowing you proved yourself worthy of the challenge! It was really great watching people playing our game and discovering how all these mechanics work, while experiencing glimpses of story that justify the adjective "philosophical" in our tagline. The Gamescom was officially opened this morning for public, which made our Cologne team very very happy, as we could finally put Talos in front of people we make games for! And boy was that fun! As part of the Indie MEGABOOTH (located in hall 10.1) Croteam was blessed with an opportunity to listen first-hand what you boys and girls have to say about Talos' gameplay and story. If you are in Cologne, a reminder to visit hall 10.1 and check Talos in person! Visit us tomorrow and prepare to be blown away by Talos! We secured 2 desktop stations, 1 XMG laptop and 2 new nVidia Shield tablets for you guys, but it's simply not enough, so we'll bring more tomorrow, as we want to give everyone chance to play. Meanwhile, our MEGABOOTH stand was under occupation, with people lining up to play Talos for the first time.

24 columns the talos principle

It's been awesome in Cologne so far and we are loving every minute of it! Both of our narrative designers, Tom Jubert and Jonas Kyratzes did a hell of a job at Devolver Digital stand in hall 4.1 converting lots of newcomers to instant Talos fans, mostly among the media and press. That's basically the only word that describes response to the Talos Principle demo we've been showcasing for the past two days!









24 columns the talos principle